The Definition of a Game

I’ve been playing Team Fortress 2 a bit lately. Not so much now that finals are here, but it’s a fun way to pass the time. When the mood strikes, I’ll sign on and play one of a few different classes of people… I’m usually either Pyro or Engineer. As Pyro, I go around with a flamethrower. It’s a good weapon, as it sets enemy forces on fire. It’s also the only sure-fire (no pun intended) way to see if someone who looks like a teammate is actually a spy disguised as a teammate: if they burn, they’re a spy. So I’ll run through my own team with the flamethrower periodically, since it’ll only damage enemies. As Engineer, I set up teleporters, so people that die and respawn can get to the front lines faster to keep up the attack. I also set up Dispensers, which dispense health points and ammunition. And, my favorite, the sentry guns, automated guns (which I usually upgrade to include rocket launchers), letting us cover areas without having to be there. They’re a good way to protect our assets.

The process of going through and doing all of this, to defend against enemies, is really fun. And, even though it’s just a game, there’s a certain sense of accomplishment when we capture the enemy bases.

Last night, I installed a new piece of software on my server, a web-based file manager. They have a wiki (powered by MediaWiki, the Wikipedia software), but it was overrun with spam. So I signed up and started reverting back to spam-free versions. It’s a skill I picked up on Wikipedia, and it’s super-easy. In about 20 minutes time, I wiped out weeks, sometimes months, of spam. As time went on, I took out more and more. This morning they made me an admin, and I’m now deleting spam accounts, blocking persistent spam IPs, and deleting pages that are nothing but spam.

Is this a game? Volunteer work? Work? I’m not sure, but I’m getting at least as much enjoyment out of it as I get from setting enemies ablaze in Team Fortress 2. And I’m actually accomplishing something.

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