Electron Hut: Kyle Bedell’s Blog

It’s not what you look at that matters, it’s what you see.

Integrated graphics strike again

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I had figured that Intel’s latest-and-greatest integrated graphics solution, the Intel GMA X3100, might actually be able to keep up with a discreet solution like the Mobility Radeon 9600 variant (the Radeon X1300) in our ThinkPad T60 notebooks. For comparison purposes, let me remind you that the 9600 series is pushing 4-5 years old at this point. Four pixel pipelines just doesn’t cut it anymore.

On paper, the X3100 looks great:

  • 500Mhz clock speed
  • Actual hardware texture & lighting engine
  • 8 unified shaders/pixel pipelines (double, DOUBLE that of the 9600)
  • DirectX 10 support
  • There’s still no discreet memory for this thing to use; it hogs some system RAM for itself. I don’t know what kind of latency penalty this causes the X3100 to incur, but I had figured it would be a little slower. In any case, you’d think I’d be able to run Team Fortress 2 on bare minimum settings at 800×600. Sadly, this is not the case. Perhaps they need to improve the hardware T&L engine’s support in their driver?

    Written by Kyle

    October 13th, 2007 at 5:04 pm

    Posted in Gaming, Hardware

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