Evernote

I was looking for an alternative to Microsoft’s OneNote (basically a souped-up, ink-enabled journal application) because the OneNote Printer driver that allows me to import Office documents and PDFs into my notebooks keeps mysteriously vanishing. A complete reinstall of Office 2007 is the only thing that fixes the issue. So, in my search for another clipping/notetaking/journaling application, I discovered a gem: Evernote. With mobile, web, and desktop clients, Evernote is a lot like “OneNote Online.” You can add, modify, and retrieve your notes from just about any device with internet access and a screen, and Evernote will locally index all of your notes for faster searching. To make things even better, you can share your notebooks so that they’re publically viewable.

The software supports importing just about anything. Audio, video, pictures, ink, and written text are all supported, and the UI is pretty intuitive. The caveat is that “free” accounts have small monthly upload caps (50MB). For $5/month or $45/year, your upload cap gets bumped up to 500MB, you’ll have priority online indexing, and ads get removed from public notebooks. Time will tell if I’ll need to actually go for a pro account…

Mozilla Weave

While it’s been around for awhile, Mozilla’s Weave has just become easy enough to use that you might consider downloading it. It’s basically a better version of Google’s now-defunct Browser Sync; it copies your cookies, browser bookmarks, tabs, and saved passwords into a ‘computing cloud’. From there, you can pull up all of your personal settings on any copy of Firefox! I just put it on my machine at work and at home, and I can say that it works well. Give it a try!

Courtesy of swissmiss

Where the hell is Matt?

Watch the video on the front page.

Guitar Hero: On Tour Review

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I never thought I’d see the day, but Red Octane has brought the ever-popular Guitar Hero series to the Nintendo DS. While not quite as good as its console relatives, Guitar Hero: On Tour’s experience is incredibly fun and entertaining in its own right.

Boasting 25 tracks (see the full setlist), most of which are master recordings, On Tour has a much smaller musical selection than its console bretheren. It’s not difficult to imagine why; the maximum size for Nintendo DS cartridges sits at 2 gigabits (or about ~256 megabytes), and when one needs to keep audio quality as high as possible, there’s not much wiggle room for additional songs. As a result, the audio quality is fantastic (right up there with AAA DS titles), even through the DS’s tiny speakers.As far as modes go, Career Mode is back with five venues, each with five songs to play and four difficulty levels. Practice and Quickplay modes return for those wanting to perfect their skills. On the wireless multiplayer front, a much-improved Guitar Battle mode returns from Guitar Hero and you can still engage in Face-Offs or play Cooperatively with a friend.

But what about the experience? How did Red Octane get the essentials of the Guitar Hero experience on to the DS? I’ll explain with some photos:

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Everything comes packaged in a solid cardboard box with plastic shells holding the items in place.

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You’ll get a copy of Guitar Hero: On Tour, the Guitar Grip (more on that in a second), an extra stylus pick (great quality), manuals, and an adapter for original Nintendo DS units (their GBA cartridge slot is full-size). Switching out adapters requires a straight-head screwdriver.

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Here’s the result of over 25 prototyping iterations; the Guitar Grip! It’s extremely well-built for starters; everything from the straps to the buttons feel solid. An adjustable handstrap allows the grip to adjust for different-sized hands, and the artwork can be easily replaced by simply popping the plastic shell apart and inserting a new paper inlay.

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The grip itself slots snugly into the GBA cartridge slot on the bottom of the DS. If you want to switch out the slot adapter for an original DS-compatible one, you just need to loosen two straight-head screws, slide the old adapter out, slide then ew one in, and retighten.

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Red Octane apparently tried a grip with five buttons (and it worked alright), but you can’t really slide your fingers properly when you’re holding the DS. Also, I’m thinking that the buttons would be a bit…shall we say squished…if there were five instead of four. Expert players needn’t worry; the lack of the fifth fret button doesn’t reduce the difficulty of Hard and Expert modes. All of the note tracks for On Tour’s songs have been reworked from scratch (you may recognize a few songs from Guitar Hero III).

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The DS is a little bulkier with the grip inserted.

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And here’s another shot from the back.

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Now, on to the gameplay! Single player houses Quickplay, Career, CPU Guitar Battle, and Practice modes, while multiplayer provides access to Face-Off, Cooperative, and Guitar Battle modes that you can play with a friend.

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Instead of hitting a strum bar, in Guitar Hero: On Tour, you slide the pick stylus across the guitar on the touchscreen. This works pretty well, although I’ve experienced a few situations where I was positive I hit the screen and a note didn’t register. To whammy, you simply wiggle the stylus on the screen post-slide and lift off when you’re finished. Activating Star Power is done by pressing the appropriate incon on the touch screen, hitting A/B/X/Y/Start/Select, or yelling loudly into the microphone. So how does it all feel? The Guitar Grip takes a little getting used to, and you’ll have to adjust the strap and experiment with a few ways to hold the stylus pick before you get into a groove. However, patient folks will be rewarded with a very fullfilling portable Guitar Hero experience. Career Mode is fun, but the real entertainment comes from the multiplayer modes. Guitar Battles have a slew of new power-ups, ranging from the shirt-signing to lighting your opponent’s guitar on fire (blow out the flames by blowing into the microphone). Cooperative Mode and Face-Off are just as much fun as they are on the console versions.

So, as I said at the begining, I don’t think you’ll end up prefering Guitar Hero: On Tour over any of the console iterations; there’s something about holding that guitar controller that just makes the experience more fulfilling. However, the DS iteration is extremely fun (especially if you have someone else to play it with), and it’s one of the finest portable rythym games available. At $50 it may seem expensive, but it’s only a small premium over the usual AAA DS titles (and this is including a hardware peripheral). A worthy buy for any Guitar Hero fan with a Nintendo DS!