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	<title>My new WPMU Blog &#187; Random Thoughts</title>
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		<title>Games</title>
		<link>http://blogs.n1zyy.com/blog/2007/05/24/games/</link>
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		<pubDate>Thu, 24 May 2007 05:24:01 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Math & Science]]></category>
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		<description><![CDATA[When I play board games, I like to think about what&#8217;d happen if you changed the rules. For example: Tic-Tac-Toe, played on a 2&#215;2 grid, is utterly pointless. Tic-Tac-Toe, played on a 4&#215;4 grid, is not too fun. 3&#215;3 is probably a better size. What happens in Connect 4 if you allow each player to [...]]]></description>
			<content:encoded><![CDATA[<p>When I play board games, I like to think about what&#8217;d happen if you changed the rules. For example:</p>
<ul>
<li>Tic-Tac-Toe, played on a 2&#215;2 grid, is utterly pointless.</li>
<li>Tic-Tac-Toe, played on a 4&#215;4 grid, is not too fun. 3&#215;3 is probably a better size.</li>
<li>What happens in Connect 4 if you allow each player to drop <em>two</em> pieces at a time? I haven&#8217;t tried, but I suspect it&#8217;d have a tremendous impact.</li>
<li>Why is the Connect 4 grid 7&#215;6? What if it were 4&#215;4? 9&#215;9? Is it, like Tic-Tac-Toe, already at the &#8216;optimal&#8217; level?
<ul>
<li>Why is it asymmetrical?</li>
</ul>
</li>
<li>What if you allow &#8216;bouncing&#8217; off the walls, such that a sideways &#8220;V&#8221; (etc.) counts as four &#8216;in a row&#8217;?</li>
<li>Among very experienced players, does Connect 4 usually result in a draw?</li>
<li>What if you play Uno, but only start with three cards? (I seem to recall that you get a very, very short game.)</li>
<li>What if you play Uno, but start with eleven cards? (I seem to recall that the game goes on forever and isn&#8217;t much fun.)</li>
</ul>
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